Big Question
Interpreting Experience Design Scenes

What about peoples' makeup, reasoning, emotions, and surrounding environment are worth considering to guide what features of products, services, and systems will facilitate experiences they value?

When people use design, they have an experience. These experiences are impacted by a wide range of factors—some cannot be controlled by designers but they should still be accounted for. When the design’s features match the activity a person is trying to accomplish when they use it, they have a good experience. When the design is mismatched to the person or the activity, the experience can be pretty lousy.

Through my Interpreting Experience Design Scenes work, I’m creating a framework that will enable designers to identify ways a person’s physical makeup, emotions, relationships, and environment can impact their experience when they use design. These Aspects of Experiences for Design help reduce designers’ blindspots, encouraging them to consider matters that are often under the surface but can affect a successful product, service, or system.

a racially diverse family walking on a sidewalk with the aoe4d logo floating on top
Current Story
Interpreting Experience Design Scenes
Categorized: Design : Systems

Beyond UX: Designing for Complete Experiences

April 10, 2020

More Interpreting Experience Design Scenes Stories

Interpreting Experience Design Scenes

The State of UX: Presenting (and Learning) at HOW Interactive Design Conference in San Francisco

October 8, 2015

Four days of rubbing shoulders with UX Designers renders insights on the state of the practice and the future of education.

  • Conference Presentation
  • experience design
  • HOW Interactive Design Conference
  • interaction design
  • Publishing
  • San Francisco
  • user experience
The State of UX: Presenting (and Learning) at HOW Interactive Design Conference in San Francisco
Interpreting Experience Design Scenes

The Game of Research

June 22, 2013

The ups and downs of a research project can make it feel like a game—our team decided to make it playable at home.

  • games
  • MFA
  • research
  • research methodologies
  • research process
The Game of Research
Interpreting Experience Design Scenes

Presenting A New Web Aesthetic… in the UK

April 18, 2012

Presenting my research on the state of web design and what it means for designers and users.

  • Conference Presentation
  • CSS
  • electronic media
  • html
  • Publishing
  • responsive web design
  • web
Presenting A New Web Aesthetic… in the UK